Playstation 3 details...a day late or so

All kinds of Playstation 3 goodies were given to the attending developers at GDC yesterday. First up was Phil Harrison's Sony keynote in which we finally got some more Playstation 3 goodness. To sum it all up,

- The Playstation 3 will be fully backward compatible from day one.
- Production of the PS3 will quickly ramp up to 1 million PS3s a month (which will be shared across all territories so they will most likely be scarce for a fewk weeks).
- The Playstation 3's online gaming service will be free for the basic functions which will be open enough for developers to add content for their games they can charge you for.
- Insomniac has a Ratchet and Clank game on the way for the PS3 since, “The PS3 can do more for a frame than any system that has existed.”. Whatever you say buddy.
- There were some games demo'd during this keynote that were alledgedly "in-game" and the footage alledgedly looked pretty awsome. Hmm, doesn't really tell you much but I guess the point I was trying to convey is that the PS3 "in-game" footage is still looking good.

After the keynote, some bloggers had a chance to chat with Sony's Phil Harrison where he spilled even more worthy info.

- While Harrison stated that devs are building their games to depend on and utilize the 60GB hard drive that is suppose to come standard with the PS3, he shied away from confirming for sure that the PS3 will come with the hard drive. Odd and a little scary.
- Harrison also made it seem like the Playstation online service will be totally free, even for playing games, and that the only aspect you would have to pay for would be third-party products and micro transactions.
- The boomerang controller is no more. The redesign of the Playstation 3's infamous boomerang controller will make it's debut at this year's E3.
- The PS3 will not be reigon-locked, meaning that you can buy a game in Japan or in Europe and play it on your American bought PS3. Sweet.

And that's about it. We'll surely find more info about launch titles at E3 and come this November, we'll get to see if it lives up ot the hype.

I got most of this info from blogs and news sites, the biggest being Kotaku which had pretty some pretty good live-blogging going on during the keynote. I wouldn't really call it "Live" but it was closer to Live bloggin than anyone else was doing (Joystiq?)


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