arstechnica digs into the Xbox 360

If you dig looking at or reading about hardware specs, arstechnica has up an article detailing the innards of the Xbox 360 and the various patents Microsoft has filed. It's a good view of how the technology could work and how developers could possibly use it. Procedural synthesis sounds pretty cool, from the article:
In a nutshell, procedural synthesis is about making optimal use of system bandwidth and main memory by dynamically generating lower-level geometry data from statically stored higher-level scene data.
Umm yeah, If that got your engine reving, this article is perfect for you.


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